WhiteboardQ - from demo to durable WhiteboardQ is taking shape. This week was about making it survive real world “small business IT”: weird …
posts tagged Development
- 2026-01-24WhiteboardQ - From Demo to Durable
- 2026-01-18Three Days to a Demo: WhiteboardQ, Kenshi Creative Mode, and the Game I've Wanted to Make
I was “in-bed” sick for two days last week. Still managed to ship a WhiteboardQ demo in three days. Sometimes the flu clears your head.
- 2026-01-08On AI, Human Judgment, and Building Things That Work
The Uncomfortable Truth About AI Let me be direct: AI companies are lying to you. Not about what their technology can do, but about what it should be trusted to …
- 2026-01-05Skeleton Forge: What Happens When You Build Game Modding Tools for AI Instead of Humans
I’ve been playing Kenshi for years. One guy built this game over 12 years while working night shifts as a security guard. And somehow created a massive …
- 2026-01-03Added TV Shows to Template and Movies Anywhere to Importer
MediaBeast Templates: Added TV Show Support Added TV show support to the MediaBeast template. Separate template.conf with type=tv_show, different JMTE iterator …
- 2025-12-19MediaBeast Publisher: The Push to GitHub
MediaBeast Publisher hit GitHub today. It’s a desktop app that publishes your Tiny Media Manager movie collection to Netlify. OAuth authentication, smart …
- 2025-12-16I Built a Bridge: Three Days, Three Tools, and Why I Threw Away Perfectly Good Code
I’m John Brantly (Homestead). I’ve been building software for 40 years. Twelve of those at IBM doing middleware and systems integration. Another …







